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  • Foundation HTML5 Animation with JavaScript

    About The File:
    File Format | PDF
    File Size | 7.89 MB
    Pages | 488
    Language | English
    Category | Programming Web
    Description:  Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. 
    You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

    What you’ll learn
    All the JavaScript and HTML5 code (including math and trigonometry functions) you'll need to start animating with code
    Basic motion principles like velocity, acceleration, friction, easing, and bouncing
    How to handle user interactions via the keyboard, mouse, and touchscreen
    Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
    All the basic 3D concepts you'll need for 3D in HTML5 (without WebGL)—from simple perspective to full 3D solids, complete with backface culling and dynamic lighting

    Table of Contents
    Basic Animation Concepts
    Basics of JavaScript for Animation
    HTML5 and Canvas graphics
    Trigonometry for Animation
    Velocity and Acceleration
    Boundaries and Friction
    User Interaction: Moving Objects Around
    Easing and Springing
    Collision Detection
    Coordination Rotation and Bouncing Off Angles
    Billiard Ball Physics
    Particle Attraction and Gravity
    Forward Kinematics: Making Things Walk
    Inverse Kinematics: Dragging and Reaching
    3D Basics
    3D Lines and Fills
    Backface Culling and 3D Lighting
    Matrix Math
    Tips and Tricks
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